Competitive Pokemon Explained (Ultra Sun / Moon Edition)
The 2018 Pokemon World Championships are being held in Nashville, Tennessee this weekend, which means pro-level playing in both the card game (TCG) and the video game (VGC). It's an opportunity for Pokemon fans to see the best strategies players can come up with--the top players in both the trading card game and the video game compete for over $500,000 in prizes, and some of the matches can get pretty intense.
You can watch all the events now on Pokemon's official World Championships livestream. While the competitive TCG follows most of the usual rules you might be familiar with if you've played recently--and the casters explain complex strategies and unique cards if you aren't up to speed--the competitive video game involves rules and strategies you probably wouldn't use (or even know about) while playing the games normally. This is what you need to know to watch the best Pokemon video game playing you'll see all year.
The Basics
The official Pokemon video game championships are known as the VGC, and the 2018 series uses Pokemon Ultra Sun and Ultra Moon. The rules for this year include:
A player’s team cannot contain two Pokémon with the same National Pokédex number.
Pokémon may only use moves that have been learned through normal gameplay or from an official Pokémon event or promotion.
Pokémon may have Hidden Abilities.
Pokémon may use Z-Moves.
Pokémon must have the black clover on their summary screen. [This is to check for hacked Pokemon.]
Pokémon above and below Lv. 50 are permitted, but will be auto-leveled to Lv. 50 during battle.
Ash-Greninja is prohibited from use.
When Pokémon have a regional variant, either form may be used.
Additionally, many legendary and mythical Pokemon are prohibited. Notably, Kyogre, Groudon, and Rayquaza are banned--a welcome ban for those who were tired of their weather effects and the meta-game that sprung up around them in previous years. Mega Evolution is also back after last year's omission.
All competitive battles are double battles, meaning each player has two Pokemon out on the field at one time. Additionally, they're required to register a "battle team" of four to six Pokemon at the beginning of any given VGC event and can't change it, so they have to come prepared.
Before every battle, each player is given a 90-second preview of their opponent's battle team. Based on that preview, they then pick the four Pokemon from their team that they think will best counter their opponent's Pokemon. If all your Pokemon faint, you lose. Ties at the end of the time limit are broken based on how much HP each player's Pokemon have left.
Before The Battle
Much of what goes into competitive Pokemon happens before the battles themselves. Players spend a lot of time crafting teams that work well together--Pokemon that can effectively combo off of each other, counter popular Pokemon, and represent a variety of types and purposes. Rather than just use a bunch of strong attacks, VGC battles involve a lot of status and support moves that enhance the performance of already strong Pokemon. Usually, teams will be a mix of strong offensive Pokemon and support Pokemon with less-than-stellar stats but access to important moves or abilities.
Trick Room
For example, the move Trick Room reverses the priority on the field for five turns, meaning the slowest Pokemon move first. Attacking first can make or break a battle, and it's a great option for Pokemon with high attack or special attack stats but poor speed. If you're going to use Trick Room, you'd want most of the Pokemon you use to be on the slower side so that the team is compatible. On top of that, you wouldn't want your main attacker to use Trick Room; you'd teach Trick Room to a support Pokemon instead, since its purpose is to provide setups for stronger Pokemon to capitalize on.
In order to build these teams, pro players look at semi-hidden stats called individual values (IVs). IVs are assigned to Pokemon when they're caught or hatched from an egg, and they determine the max growth of each of their stats (HP, attack, defense, special attack, special defense, and speed). Players breed Pokemon to get the IVs that will work best for them, usually the highest IV in most stats. For the Trick Room example, though, breeding a Pokemon with the lowest possible speed IV would help ensure that it will be the slowest Pokemon on the field and therefore benefit from the effects of Trick Room.
Players also breed Pokemon to get specific natures, which increase the growth of one stat and decrease the growth of another. For the slow Pokemon, you might want a Brave nature, which increases attack and lowers speed. That way, you're making sure this Pokemon is really slow, but you're also giving it a boost so it can hit harder.

via eBay
When breeding, players also look for the right ability--most Pokemon have two or three possible abilities, each with different benefits. Whimsicott, for example, is a support Pokemon that has access to Trick Room but a high speed stat, which normally wouldn't be ideal on a Trick Room team. However, one of its abilities is Prankster, which gives non-damaging moves priority. When up against a similarly slow team, that priority can often allow it to move first even under Trick Room, and it can then continue to provide support with its wide pool of non-damaging and status moves. You might decide that's too risky, though, and opt for Tailwind as a form of speed control instead--rather than reversing priority, it just increases priority on your side of the field.
Finally, after breeding the perfect Pokemon, players train them with a focus on effort values (EVs). You can get EVs in several ways, including battling, using items, and training in Poke Pelago. A limited number of EVs can be "invested" in a Pokemon's stats to increase growth for that stat. For the slow attacker, you'd invest the maximum EVs in its attack stat while making sure it doesn't have any EVs in speed.
After a pro player has caught, bred, and trained all their Pokemon, it's time to practice with that team and tweak it until the competition!
Watching Battles
Once you understand everything that goes into building a team, it becomes a lot easier to follow battles. Competitors aren't just trying to hit the hardest; they're trying to gain supremacy over the field in a number of ways, including speed control, weather, and generally making it difficult for the other player to execute their desired strategy. The fight for control is what makes championship-level battles so exciting.
This year's competitive scene is a combination of what we've seen in the last few years. Mega Evolution is back this year, and that makes for some hard-hitting, high-powered Pokemon. Also returning this year is Landorus, popular in previous years as an Intimidate user (an ability that lowers opponents' attack), and the Alolan Ultra Beasts, which can fit various roles on a team depending on what the player is using.
Legendaries Tapu Koko, Tapu Lele, Tapu Bulu, and Tapu Fini are also back with their terrain-changing abilities, which are activated when they enter the field. Each of the four types of terrain (electric, grassy, misty, and psychic) have certain effects. For example, Electric Terrain increases the power of electric-type moves and prevents sleep, and the popular Tapu Koko's Electric Surge ability introduces it. One way to counter it would be to send out another Tapu and introduce a different terrain. You'll definitely see plenty of Tapus when watching competitive Ultra Sun and Moon, so if you see a player switching their Tapu in and out, they're most likely trying to get the upper hand on the terrain.

Going back to the speed control example, someone using Whimsicott would lead with it in order to set up Trick Room or Tailwind and use Whimsicott's other support moves to disrupt the opponent's plan. VGC players often run Encore on Whimsicott, for example, which causes the target to repeat the last move it used for three turns. If the player can predict what that Pokemon might use--something like Protect, which isn't reliable when used multiple turns in a row--Encore can seriously hinder the opposing player's ability to do any damage or impose a strategy of their own.
At the 2016 World Championships, there was one battle toward the end of the weekend between two identical teams. This isn't uncommon in the VGC, in which only a select number of the 700-plus eligible Pokemon are considered "viable." Knowing how to effectively play those Pokemon gives players the edge, and throwing in a curveball Pokemon with a unique use or running uncommon moves on common Pokemon is another way to avoid being predictable. This year, the combination of a few previous years' metas makes for interesting team combinations.
When watching the official Pokemon VGC streams, you'll get some context from commentators about what's going on and which Pokemon are surprising or especially effective. For more details on which teams are most successful and why, you can check out the official Pokemon website. If you're interested in trying out competitive battles for yourself, Smogon is a great resource for movesets and team tips.
The Pokemon World Championships run until midday Sunday, August 26.
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Feature: This Year's Pokémon World Championships Showcased The Positivity Of The Games Community
Since 2004, the Pokémon World Championships have been a place where the best Pokémon players from all over the world have come to see which player is the very best, like no-one ever was. This year, the event took place in the Music City itself: Nashville, Tennessee.
This year, to go with the location, it had a special motif to follow the whole music theme. The stage was decked out like a country music venue with the sides set out like Broadway in Nashville. There were decorations of many musical-themed Pokémon all around the arena; it was truly the greatest stage that has been done at a Pokémon World Championships.
What are the Pokémon World Championships?
Over the past year, players from the world of the Pokémon Video Games and Pokémon Trading Card Games have been competing in competitions around the world hoping to obtain enough points to earn an invite to the World Championships, with the top players in each region getting an invite to skip the first day. The event is a 3-day long tournament, with players who received an invite having to go through a day of Swiss Rounds, where they have to play through 6 or more battles to then be ranked based on performance. Based on that, the players who achieve a certain rating will then move onto Day 2 where there’s a second set of Swiss Rounds before the Top 8 players are put into Top Cut until it’s down to the Top 2 on the finals.
Fighting game Pokkén Tournament does it a different way, with players going on a Double Elimination Bracket where, if they lose, they have more chances of going through the loser’s bracket to return to the eventual finals. Pokkén Tournament ran on Pokkén Tournament DX's foundation and started off with a Last Chance Qualifier on the Friday, where any player who chose to enter had a chance to play through to gain a place on the actual Pokkén Tournament DX Championships on Day 2. From there, the top players who earned a place throughout the year faced off to become World Champion.
Special Merchandise
As with every year, a special Pokémon Center pop-up store was opened at the World Championships. This sold a myriad of official Pokémon Center merchandise but also included a number of unique Nashville-themed items, including a Pikachu plush, playmats, deck boxes, card sleeves, T-Shirts, hoodies and bags.
However, to top that off, all players who earned themselves an invite got a special competitor's bag. This contained various other merchandise and exclusive variations of the merchandise in the store. They got an exclusive accessory pouch, screen cleaner, bag and even 5 guitar picks! Unfortunately, we were not able to get hold of the competitor’s bag this year. Boo.
This is what we came away with this year. Don't be jelly.
The Announcements
A Pokémon World Championships would not be the same without special announcements, and this year had plenty. While there was sadly no news for the upcoming core games Pokémon Let’s Go, Pikachu! & Let’s Go, Eevee!, The Pokémon Company didn’t hold back on reveals. It started with the reveal of Tag Team GX cards, a new kind of Pokémon GX card that combines two Pokémon and does a lot of damage, but at the cost of 3 Prize Cards when defeated.
Next up was the forthcoming Pokémon: Detective Pikachu movie. Director Rob Letterman and stars Justice Smith and Kathryn Newton came out onto the stage to show off the logo of the upcoming movie as well as getting some audience participation to do some cheers for Pikachu and Charizard, which will be in the movie upon its release.
Finally, during the Saturday, the ruleset for VGC 2019 was revealed, to a mixed response. When it was announced that the ruleset would be GS Cup on Ultra Sun & Ultra Moon (where players can use 2 Restricted Pokémon such as Mewtwo, Necrozma and Zygarde in their team), there were many audible groans, but for the first time ever this circuit will be separated into three. The first Sun Series will ban all Mega Evolutions and Z-Crystals. The second series, Moon Series, will ban all Mega Evolutions while the final series, Ultra Series, allows everything. This idea was much appreciated by the VGC community and should make the next year very interesting.
What was there to do?
If you weren’t invited, you could come as a spectator and there was even more to do there than last year. Starting off, there was a massive trade corner for players to go to trade whatever they wish. From cards to sleeves and even Regional Pokémon in Pokémon GO, the trade section was always full.
There was also, once again, many side events but unfortunately, they were less varied than last year. There were the standard VGC and TCG pickup events where when 8 people had registered, they’d enter a mini-tournament. For TCG, there was also a sealed event that acts like a pre-release tournament where you go in with no cards and have to make a 40 card deck, and a VGC Multi Battle event. There was also the Nashville Open, a huge competition for players who couldn’t win an invite to Worlds and those who had dropped out after Day 1, which allowed for players to win Championship Points towards next year’s World Championships.
After last year had a display of the Kanto Starters made by Mega Construx, this year continued that and had three large statues of Squirtle, Wartortle and Blastoise to check out, and they were really impressive but the most striking element of the Mega Construx both was a huge diorama of all their Pokémon merchandise. Whoever created must be very talented; the attention to detail was mind-blowing.
This year, there was a lovely small retro corner where several Nintendo 64 and GameCube consoles were set up to play the classics such as Pokémon Snap, Pokémon Puzzle League, Pokémon Stadium, Pokémon Stadium 2 and Pokémon Colosseum. It was fun to go back and play people from around the world at the classic mini-games in Pokémon Stadium, that's for sure.
Finally, there was one more major element at the event: Pokémon Let’s Go, Pikachu! & Let’s Go, Eevee! were playable at the event. The demo was the same as the one at E3 in June and PAX West in August, and featured Viridian Forest. It was a good fun demo and I even managed to get a Shiny Oddish as my first encounter. This was, quite obviously, the biggest thing to do away from the tournament and always had a queue of over an hour to play.
The Matches
Of course, there were world-class matches for all three games that helped determine the winners which you can find on the official YouTube channel. These matches really helped show the best of the best.
Pokkén Tournament DX’s finals were on the Saturday and were amongst the most hyped finals we had ever seen. Once again, many players returned from previous years but this year it was the newer players who came out more triumphant as the old guard dropped out of the bracket early on. In the final, ThankSwalot and Tarutaro battled for glory and it looked like it was going to go to Tarutaro as he took a stunning lead and even reset the bracket after coming up through the Loser’s Bracket, but eventually, Thankswalot managed to turn the tide and became the third Pokkén Tournament World Champion.
The Pokémon Trading Card Game was equally as tense. This was the final competition before the format rotated and so many core cards to decks would no longer be usable. Cards such as N, Puzzle of Time and many others wouldn’t be usable after this competition, so it's truly the final time we’d see these cards. Many of the standard decks could be seen during the finals, such as Buzzwole/Lycanroc and Garbotoxin Garbodor decks, with some matches even being mirror matches. However, the contests were fairly clearcut with one clear winner.
Juniors: Naohito Inoue
Seniors: Magnus Pedersen
Masters: Robin Schulz
The Video Game tournament was where things were definitely unique. Despite constant complaints of the format not being innovative enough, this year the top cut for VGC had the most diverse teams that we had seen. With it being the first year of Ultra Sun & Ultra Moon and the first year of National Pokédex, it had never been more diverse.
The Juniors match was a stunning contest that really showed the raw power of such a classic combo. With the duo of Whimsicott and Terrakion making a return from long ago, Won Lee managed to completely dominate Sota Tamemasa’s team, stopping the strategy in the tracks with the combination of Beat Up Whimsicott and Terrakion’s Z-Move Continental Crush preventing Sota from setting up the Trick Room that his team sorely needed.
The Seniors match was a lot closer, with some more conventional strategies coming to light. With much switching of Landorus and Incineroar, James Evans was able to get off continual Intimidates, lowering the Attack stat of Bram De Jonge’s team, which was unfortunately very physically-focused; this eventually let James Evans take the title for the United States.
The Masters division as equally as competitive with Emilio Forbes of the US facing against Paul Ruiz from Ecuador; once again, these were not the more conventional VGC teams you would see. Emilio was using Mega Gengar and Latias while Paul was using Mega Salamence, Gastrodon and Kartana. Both teams continued the trend in VGC of Intimidate but eventually, Paul managed to come out triumphant and became the first ever World Champion from Latin America.
Juniors: Wonn Lee
Seniors: James Evans
Masters: Paul Ruiz
Until Next Year...
This was the last World Championships with so many staples in the battles and at the end, they announced that the Pokémon World Championships would be returning to Washington D.C., where it was held back in 2014.
The World Championships may be fun to watch from home, but they’re much more fun to attend. You’ll get to meet so many like-minded players who share the same passion you do. The community is always there to help each other out, and have a laugh. Animosity is so rare at the event, which is refreshing in this day and age - especially in light of tragic recent events which have forced many organisers to reassess security and have also harmed the perception of the games industry in the media.
If you manage to make it to Washington D.C.'s World Championships next year, you’re bound to have a lot of fun. They might even restore your battered belief in the power of video games (and their associated pastimes) to bring people together.